My Name is (Not) Alice
Interactive
Fiction
July – August 2024 | Creator
ABOUT
An interactive fiction game developed in Twine where players must find and catch an ‘imposter’ by noticing clues and inconsistencies in conversations with two NPCs.
However, when players converse with NPCs, they have to be careful not to attract suspicion, or they might be suspected as the ‘imposter.’
Players’ dialogue choices create a branching narrative where players learn more about the characters and story with each playthrough. There are 7 possible endings.
My Role
I was the designer, writer and programmer for this solo development project.
Player Experience Goals
1. To entertain comedically
2. To cause discomfort – the thrill and nerves associated with catching an imposter.
DESIGN PROCESS & CHALLENGES
I developed My Name is (Not) Alice in Twine using Sugarcube v2. It was my first time working with Twine. Throughout the game’s development, I taught myself how to use ‘Twine script’ — Twine’s proprietary programming language — and CSS/HTML.
One of the major constraints with this project was scope. In the three weeks that I had to finish this project, I wanted to design a game where it felt like every choice led to a unique path while still being able to deliver on time.